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Slowly changing behavior
Seekaboo is a game that subtly motivates walking through play.

We developed a puzzle scavenger-hunt like game, Seekaboo, that can scale for any size city. Each clue, a secret leads citywalkers from location to location. They can jump in the game at any point and quit at any time. Secrets move overtime; the game becomes challenging.

Seekaboo
The goal of our project is to motivate walking for moms with young children. Changing behavior is difficult, so a fun game they can play together was our solution from the ideation process. The Secrets are hidden in high and low locations that both parents and children would 'seek' together. Over time, the Secrets shift locations so the game continues to be fun. Each device is develoepd at an inexpensive cost and has a small GPS device to track for theft and when the Secrets move.

Seekaboo Seekaboo
Secrets are hidden all over the city (above, left) and are manually moved over time.

When a Secret is found, a simple puzzle needs to be solved that both challenges the intellect of the mother and is enjoyable for the child. Players can 'jump in' or 'jump out' of the game at any time. It's free and they can play one puzzle or all of them. For mothers with full hands and busy schedules, this is game allows them to walk and play at their pace and schedule. We tested Seekaboo with 3 adults and 3 children respsectively. While the game was set up in an arts neighorhood of Bloomington, Indiana, people casually walking by began to play the game.

Research was a lot of fun
We researched many academic and scientific documents to understand exercise and behavior change principles. But, our best understanding came from simply watching and talking to people who walk... and people who don't!

Seekaboo Seekaboo
To better understand moms and their children we went to the Wonderlab, a science playground to understand their interactions through ethnographic studies.

We also played with some really cool kids for our UX test Seekaboo Seekaboo I designed a pretty goody bag for their participation time.

Seekaboo Seekaboo Seekaboo Seekaboo Seekaboo Seekaboo
In the future players who solve Seekaboo puzzles may benefit local or global communities like freerice.com. Future considerations also include a level for casual players and a more immersive game for competitive players similar to geo-caching.

Seekaboo
CHI Competition
The Association for Computing Machinery (ACM) hosts a student design competition at the CHI conference with a new theme every year. In 2009 they asked how can we motivate people to walk? We took on that challenge.

My Responsibilities
For this game, I designed the slides under a black and white constraint. My goal was to use simple punchy text so the audience will spend more time listening to us than looking at the slide. We agreed upon my idea to tell the story of Sseekaboo through a photo narrative.

As someone well connected in Bloomington, I located most participants in our usability studies and extensively involved in the writing of the design document and submission to the CHI student design competition. I shared responsibility of creating the prototype with Anjana Thirumalai.

Group Responsibilities
Personas Development
Prototype
Usability Testing
Rationale Document
Research
PRInCiPleS Framework Presentation

Timeline
5 Weeks, October-December 2009

Team
Rob Begley
Nina Mehta
Anjana Thirumalai
Sam Shahrani